Published 2008
by VIZ Media in San Francisco, CA .
Written in English
Edition Notes
Other titles | Shinshodan series |
Statement | story by Yumi Hotta ; art by Takeshi Obata ; [translation & English adaptation, Andy Nakatani ; touch-up art & lettering, Inori Fukuda Trant]. |
Genre | Comic books, strips, etc. |
Series | Shonen Jump manga |
Contributions | Obata, Takeshi, 1969-, Nakatani, Andy. |
The Physical Object | |
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Pagination | 188 p. : |
Number of Pages | 188 |
ID Numbers | |
Open Library | OL23089896M |
ISBN 10 | 1421515083 |
ISBN 10 | 9781421515083 |
Book 2 of 23 in the Hikaru no Go Series. See all 3 formats and editions Hide other formats and editions. Price New from Used from Kindle & comiXology "Please retry" $ — — Paperback "Please retry" $ $ $ Kindle & comiXology $ Read with Our Free /5(11). The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game /5. Hikaru no Go, Vol. 6 book. Read 23 reviews from the world's largest community for readers. Hikaru Shindo is like any sixth-grader in Japan: a pretty norm /5. Series: Hikaru No Go (Book 20) Paperback: pages; Publisher: VIZ Media LLC (August 3, ) Language: English; ISBN ; ISBN ; Product Dimensions: 5 x x inches Shipping Weight: 7 ounces (View shipping rates and policies) Customer Reviews: out of 5 stars 6 customer ratings/5(6).
Hikaru no Go (ヒカルの碁, lit."Hikaru's Go") is a Japanese manga series based on the board game Go, written by Yumi Hotta and illustrated by Takeshi production of the series' Go games was supervised by Go professional Yukari was serialized in Weekly Shōnen Jump from to , with the chapters collected into 23 tankōbon volumes by Shueisha. Hikaru no Go: New Year Special – The Road To The Hokuto Cup. Japanese Broadcast: Running time: 77 minutes Ending Theme: "Everlasting Snow" by Dream. Hikaru is given a phone call asking him to appear in a Japan/China/Korea under tournament – the Hokuto Cup – but he finds out he will have to take part in a preliminary tournament to choose Japan's three contestants. Song ボクらの冒険; Artist Kids Alive; Licensed to YouTube by Avex Inc.; SOLAR Music Rights Management, Muserk Rights Management, and 8 Music Rights Societies. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game /5.
Yumi Hotta, Hikaru no Go: The Pro Test Preliminaries: Day Four (ViZ, ) Aside from the rather odd choice of title (the book covers the entire preliminaries), another winning entry in the series. Hikaru is used to playing with his study group, but the pro test preliminaries allow anyone, including adults up to the age of twenty-nine, so /5. Hikaru no Go (ヒカルの碁, literally The Go of Hikaru or Hikaru's Go) is a manga (a Japanese comic) and an anime (a Japanese cartoon) about a boy (Hikaru Shindo) who discovers the ancient game when he finds an old board in the attic and meets the spirit of a past Go master (Fujiwara-no-Sai).. Thanks to the comic, Go has come into fashion again with the Japanese youth. Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the. Hikaru no Go, Vol. 2 by Yumi Hotta - After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai Book Edition: 1st Edition.